Anime Clash: Mobile MOBA Adventure
Choose your hero, master their unique abilities, and lead your team to victory!
Platform: Android/iOS.
Player Base: 10,000 regular players.
Duration: two-year development cycle, then continuous operational updates.
Team Scale: 40 developers.
Main Responsibilities:
– Operation Events Design;
– Narration Design;
– Programmer (UI).
Mini-games Design
As one of my initial responsibilities upon joining the team, I was tasked with designing mini-games for regular operational updates, aimed at maintaining player engagement. This pivotal role not only allowed me to refine my gameplay design abilities but also provided opportunities to delve into system design, economic design, and programming.
Narrative System
In 2019, I spearheaded the development of our game’s narrative system. Collaborating closely with talented colleagues, we introduced a range of immersive narrative features, including narrative levels, dialogue sequences inspired by visual novels, and an intuitive editor for streamlined dialogue implementation.
By the time I left the project, our narrative pipeline was thriving, resonating strongly with our player community and enriching their gaming experiences.