Bridging the Gap Between Design and Implementation
Computer science graduate turned game designer with expertise in Unity Engine development. Leverages technical background to seamlessly integrate design concepts with programming, delivering user-centric solutions and fostering effective collaboration across departments.
Computer Science Bachelor
Graduating with a Bachelor’s degree in Computer Science in 2017, I built a strong foundation in technical skills essential for game design. This background allows me to effectively bridge the gap between design concepts and technical implementation, anticipate coding challenges, and refine game mechanics. My expertise ensures seamless collaboration and problem-solving in game development projects.
Technical Game Designer
At my first job, I programmed a mini-game I designed for an operational update, gaining valuable experience with Unity Engine development. I utilized Lua and C# for programming, enhancing my skills in game development.
Devlope Tool Designer
Utilizing my technical background, I undertook the design and redesign of editors and tools for two professional projects, prioritizing user experience for developers. By understanding the needs of each department, I bridged communication gaps and delivered effective solutions, becoming a vital link within the team.