Bring the Anime World to Life
An anime-adapted RPG game that beckoned players into a realm of action, character, and exploration.
Platform: Android/iOS/PC.
Player Base: 10 Million Pre-Registrations.
Duration: three-year development cycle.
Team Scale: 120 developers.
Main Responsibilities:
– Game World Design;
– NPC Design;
– Cinematic Dialogue Editor Updates.
Game World Design
In my role on the game project, I led the design of the explorable game world, crafting immersive experiences that seamlessly integrated with the game’s narrative. Through concept design and prototyping in Unity, I brought new areas to life, ensuring consistency with the IP while optimizing player engagement.
I strategically placed points of interest such as NPCs and shops, considering both thematic integrity and practical player interaction. This meticulous approach resulted in a cohesive gaming experience that enhanced immersion and streamlined gameplay mechanics.
NPC Design
In addition to designing the game world, I took on the responsibility of creating all the NPCs that populate the game scenes. While maintaining consistency with the IP posed a challenge, as the original anime didn’t detail these characters, I successfully breathed life into them. From assigning names and dialogues to defining unique behaviors, I ensured each NPC contributed to the richness of the game world.
One example of this attention to detail is evident in their reactions to environmental conditions; for instance, some NPCs might express discontent about the weather on rainy days. By infusing these characters with personality and quirks, I enhanced immersion and enriched the player experience.
Cinematic Dialogue Editor
As part of my role, I was tasked with designing a new editor for narrative and task designers to use. Leveraging my previous experience and collaborating closely with our technical team, I developed an intuitive editor aimed at simplifying the process for designers.
The editor allowed designers to input parameters such as scripts with ease. Subsequently, the UI and camera would be generated automatically, streamlining the process of creating cinematic dialogues and enhancing efficiency in narrative and task design.