One Punch Man: World

Bring the Anime World to Life

An anime-adapted RPG game that beckoned players into a realm of action, character, and exploration.

Game World Design

In my role on the game project, I led the design of the explorable game world, crafting immersive experiences that seamlessly integrated with the game’s narrative. Through concept design and prototyping in Unity, I brought new areas to life, ensuring consistency with the IP while optimizing player engagement.

I strategically placed points of interest such as NPCs and shops, considering both thematic integrity and practical player interaction. This meticulous approach resulted in a cohesive gaming experience that enhanced immersion and streamlined gameplay mechanics.

NPC Design

In addition to designing the game world, I took on the responsibility of creating all the NPCs that populate the game scenes. While maintaining consistency with the IP posed a challenge, as the original anime didn’t detail these characters, I successfully breathed life into them. From assigning names and dialogues to defining unique behaviors, I ensured each NPC contributed to the richness of the game world.

One example of this attention to detail is evident in their reactions to environmental conditions; for instance, some NPCs might express discontent about the weather on rainy days. By infusing these characters with personality and quirks, I enhanced immersion and enriched the player experience.

Cinematic Dialogue Editor

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