Embark on a Journey Through my Career
Technical Background
- Graduated with a Bachelor’s degree in Computer Science in 2017;
- Strengthens communication with programmers;
- Facilitates anticipation and resolution of technical challenges;
- Bridges design and implementation;
- Responsible for designing and updating development tools.
- Familiar with mainstream game production engines, both Unity and Unreal.
Passion for Narration
- An “explorer” player type, consistently fascinated by the minutiae of the game world;
- Built a narration feature pipeline from zero to one;
- An expert in concept design and game world narrative design, having applied these skills in two projects;
- An expert in narrative editor design, responsible for its implementation in two projects.
First Game Designer’s Job
- “300 Battles,” a popular MOBA game with an anime art style, a team of approximately 40 developers;
- Demonstrated versatility by managing diverse tasks;
- Discovered a passion for narrative elements within games;
- Led the implementation of a comprehensive narrative system, successfully delivered immersive narrative content, enhancing player engagement and satisfaction within the game community.
Strike Royale
- A mobile third-person shooter (TPS) game, a team of approximately 80 developers, a significant size for a mobile game project;
- Held the title of Narrative Designer, tasked with revitalizing the game’s brand and world to align with current aesthetic trends and player preferences;
- Developed a comprehensive game world through extensive research and collaboration, ensuring consistency and believability across different zones and characters;
- Played a central role in creating character concepts, advising combat designers and artists, and crafting background stories and dialogue.
One Punch Man: World
- An anime-adapted RPG game focused on Action, Character, and Exploration;
- Designed immersive game cities to provide players with a rich and lively environment, responsible for concept design, city area level design, and NPC design;
- Designed and updated cinematic dialogue editors for designers.
D.E.S.S. Game Design
I enrolled in the D.E.S.S. Game Design program at Université de Montréal in autumn 2023. This strategic move allowed me to strengthen my design theory knowledge and earn a postgraduate diploma tailored to my needs. Positioned in Montreal, a global hub for game development, this experience propelled me forward, refining and enhancing the skills and insights I had already acquired, thus empowering me to continue my journey as a game designer with newfound confidence and expertise.